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AI Insights · Timothy · April 2024

Top 5 Boxing Games in Romania: Q1 2024 Performance

Analyzing the performance of the top 5 boxing games in Romania for Q1 2024, including trends in weekly downloads, revenue, and active users.

Top 5 Boxing Games in Romania: Q1 2024 Performance

In the first quarter of 2024, the top 5 boxing games in Romania showed varied performance across key metrics such as weekly downloads, revenue, and active users. Here’s a detailed look at their trends:

EA SPORTS™ UFC® 2 from Electronic Arts saw a steady increase in weekly revenue, peaking at approximately $350 in mid-March. Weekly downloads fluctuated, starting at around 2.2K in early January and dipping to 1.2K by the end of February, before rebounding to 1.9K in late March. Active users experienced a slight decline from 8.3K to about 6.4K during the quarter, but recovered to 8K by the end of March.

Real Boxing 2 by Vivid Games S.A. maintained a consistent weekly revenue, with a noticeable peak at $218 in mid-March. Downloads started strong at 3.4K in early January but dropped to around 1K by early March, ending the quarter at 1.5K. Active users showed a declining trend initially, from 6.1K to 3.1K, but saw a resurgence to 3.7K by the end of March.

WWE Mayhem from Reliance Games experienced fluctuations in weekly revenue, with a high of $157 in mid-March. Downloads were relatively stable, starting at 376 and reaching 479 by the end of March. Active users followed a similar pattern, starting at 394 and growing to 550 by the end of the quarter.

Punch Club by tinyBuild LLC had modest weekly revenue, peaking at $170 in early January and maintaining around $69 towards the end of March. Downloads were minimal, with a peak of 10 in late January and none recorded in March. Active user data was not available.

MMA Manager 2: Ultimate Fight from Prey Studios saw a significant increase in weekly revenue, hitting $180 in late February. Downloads were initially low, starting at 209 and dropping to 52 in early March, but ended strong at 311 by the end of the quarter. Active users showed a steady increase, from 381 in early January to 480 by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024